ModernMaffia is in active development. Balance, features, and mechanics can change at any time, and the game world may be reset or wiped without notice.

Consignments: Moving Loads for Hire

Some people have product and no appetite for the trip. Consignments is where they find somebody who does.

One rule decides everything else on that page: only players with no crew can take the work. Anyone can see the board and anyone can post to it, but a crewed player cannot pick a load up. This is the one part of the game that belongs to people running alone.

Why anyone pays for this

You gain Heat when you buy drugs, and never for carrying or selling them. So by the time somebody has a load worth moving, they are already hot — and Heat is what decides whether a RICO raid takes it off them on the road.

Raids read the Heat of whoever is holding the goods, not whoever bought them. A cold runner carrying a hot dealer's product is genuinely safer than that dealer would be carrying it himself. That difference is the whole trade: they aren't buying your time, they're buying the fact that nobody is looking at you yet.

Which is also why your Heat is your stock in trade. Let it climb and the work dries up.

Taking a job

Loads are collected in person. You have to be standing in the city the load is in — accepting is collecting, so there's no reserving one from the far side of the map.

Once it's on you:

  • It counts against your carrying capacity like anything else, so a vehicle is what makes this work possible. On foot you can carry five units total.
  • You cannot sell it. It isn't yours. The only thing you can do with a consigned load is deliver it.
  • A raid can still take it. That is the risk you're being paid for, and it's real.

You carry one job at a time.

Getting paid

The fee is paid on delivery, and only on delivery. Get to the destination city, hand it over, and the money is yours.

If the handoff goes wrong you're arrested, the load is gone, and you're paid nothing. The person who posted it loses their product and gets their fee back. Both of you lose — which is exactly why the fee is worth what it is.

Every load on the board shows your own bust chance for it before you commit. That number is yours specifically: your Heat, your class, your gear. Two players looking at the same job are not looking at the same offer.

If a raid leaves you short and you can't deliver the full load, drop the run. Whatever survived goes back to the poster. It costs you the job and marks your record, but it's better than sitting on goods you can't sell until the deadline runs out.

Your record

The board keeps count of how many loads you've landed out of how many you've taken, and anybody can see it. Nothing forces a poster to care — but the fee is theirs to set, and people notice.

Be clear about what it measures: a load either arrives or it doesn't. Staying cold, driving something with room in it, and knowing the streets is what moves the number.

Posting a load yourself

You don't need to be crewless to hire somebody. Pick the product, how much, where it's going, and what you'll pay — the fee has a floor, so a job has to be worth somebody's trip.

The goods and the fee both leave you the moment you post. From then on:

  • You're paid whatever the destination pays when it arrives, not what it was paying when you posted. Prices move every couple of hours, so a long deadline fills faster and gambles more. That's your call to make.
  • Consigned goods still count against your own carrying capacity. Putting product on the board is not a way to store it.
  • If nobody takes it, or your runner fails, the goods and the fee come back to you.

You keep the Heat from buying the product either way. What you're buying is the road and the handoff, not the purchase.